Bitter Brews
Hi! I'm Mokka and I'm an artist, and this is the first game jam I have entered where I have done the code for a game completely by myself (after learning C# non-stop for about two months). I'm really proud of this project, but it's still currently a prototype as it took me a long time to code things and I still drew all the art from scratch as well (which means unfortunately there are things missing).
However, I really love what I've made and will continue to update it once the jam is over. There's so much more I wanted to add! :D
Please let me know what you think of it so far, as I would really appreciate any feedback. Thanks!
BITTER BREWS
Far away in a distant land an evil witch cast a spell and an eternal winter befell the world. Tucked away into a pocket of a mountain is a cosy cafe that serves warm potions to those in need. Will the world ever escape this bitter curse?
- Make up to 10 different brews for a variety of fantasy customers
- Mix and match 12 different ingredients in your cauldron by dragging ingredients
- Customers full of character!
COMING SOON:
- More customers (at least 10 total)
- A record of all brews you have made, along with the recipes to make them
- A proper intro to the game with LORE™ and a proper title screen
- A boss encounter with the winter witch
- Customer expression changes
- Customer shenanigans
Status | Released |
Platforms | HTML5 |
Author | MokkaQuill |
Genre | Simulation |
Comments
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For anyone with the bug that caused items to not drag from their boxes on screen resolutions other than 1280x720, this should be fixed now, thanks for your patience. Please let me know of any further issues!
First of all, this looks so good and polished! It has a really cohesive style and the design is very charming.
Second of all, uh, I can't seem to drag the ingredients to the cauldron at all. I'm on Windows playing on Chrome, using left click and drag on an ingredient and nothing happens.
Also, a suggestion: with games like these, their strong point isn't focused on the gameplay, but rather the worldbuilding and characters. You could focus on that aspect a lot - after brewing, maybe it would be nice to see the bar in its entirety and see customers just hanging around in it, or find other ways in the game to explore the lore and hear the NPCS talk more, so that we're not always in the brew interface all the time. That way it becomes a very cozy game and adds some level of meta progression, if that makes sense.
I hope you keep working on this game!
Ooh yeah I would love to add that! Thanks for the suggestion, I'll add it to the list! That bug really sucks though, I'm so sorry! Could you tell me what point of the game you were at when this happened? I'll see if I can find out what's causing it so I can fix it after the jam. Thanks for playing and letting me know!
Just found it this has happened to someone else who is playing on a mac, would you mind telling me what screen resolution your monitor is?
I did a bit of messing around and I found that:
I can't drag anything when I'm on my primarily, smaller laptop monitor. I can drag things when I'm on my secondary, bigger external monitor.
I believe that my smaller monitor just isn't responding to any mouse movements on the right panel of the game, but it does progress the dialogue and can hover over the 3 buttons on the left.
Both monitors are 1920x1080.
Dunno what the issue is, but hopefully you can figure it out. It's probably an edge case for now so don't stress out too much about it, and if anyone else has that problem, see if they have a dual monitor setup. Good luck!
Thank you so much for all the information, that's really helpful and I really appreciate it!
Lovely art and a charming concept! The overall package is very nice. You've already stated that this is an early build with more planned, so I'm looking forward to seeing it expanded!
Probably my only critique right now is the gameplay felt a little trial-and-error, and maybe a bit repetitive, but adding more story and a record of brews will definitely help with that!
Great work!
Thank you so much! Yeah, in the future when you fail, I plan to have the NPC's give you a different hint each time to push you in the right direction (instead of just the same hint every time as it is now). I also plan to add a brew tab that shows you what you've made and their recipes, as well as what you're missing so it's easier to see what you haven't tried.
Thanks so much for popping in to try out the game and give some feedback. Hope you're well!